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Elite dangerous download directx 11 vs normal
Elite dangerous download directx 11 vs normal












elite dangerous download directx 11 vs normal
  1. #ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL UPGRADE#
  2. #ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL SERIES#
  3. #ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL WINDOWS#

I'm very new to writing shaders in general so as such there are probably mistakes which could be tidied up but regardless everything is working fine anyway.

elite dangerous download directx 11 vs normal

The thing I instantly missed was the lens and aspect ratio correction, not to mention chromatic aberration correction so I decided to try and create a better experience for myself using some custom SweetFX shaders.

#ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL UPGRADE#

Braben admits that those running the title in 32-bit and/or DirectX 10 mode on hardware incapable of supporting 64-bit and DirectX 11 or 12 software may need to upgrade their hardware.After several weeks of playing various PC titles with my Google Cardboard VR setup (LG G3 phone + Zeiss VR ONE HMD) mostly with vireio perception and thoroughly enjoying it I decided to try some other non vireio perception supported games such as DX10/11 titles some of which have native SBS (such as Elite Dangerous) and some of which require TriDef. ' It will be at least six months before we would make the change,' Braben concluded, ' but we want to know your opinions first, and to give warning that the change will need to come at some point, so please let us know.' Whether said opinions, if particularly strong against the move, would sway Frontier away from its planned six-month end-of-support schedule is not detailed.Īccording to figures cited by Braben, around 0.5 percent of Elite Dangerous owners have run the game in 32-bit mode while a further two percent run the game in DirectX 10 mode. Interestingly, while Braben has positioned the move as something the company is simply ' considering' and is soliciting opinion, the shift appears to be a done deal. Dropping these two would help us support high end effects with a better result – to make the game better.' ' We support leading edge technology like 4K, 8K, VR, and with things like compute shaders in Horizons we really push the boundaries overall, but there are restrictions with Win32 – particularly the amount of memory we can address at one time – and with DX10 in terms of requiring an alternative rendering solution in our code. ' As you know we spend a good deal of time planning for the future, and one issue (and opportunity) we are considering is the effect of supporting Win32 and DX10, and the benefits we would get if we were to drop them,' company founder and chief executive David Braben explained in a blog post yesterday. Despite this, and early support for virtual reality hardware, Frontier Developments is looking to push the game engine still further - and to do so it's looking to sever ties with the past.

#ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL SERIES#

Released following a hugely successful crowdfunding campaign and as a follow-up to the Elite series of the 80s and 90s, Elite Dangerous boasts significantly improved graphics and effects compared to its closest VGA-resolution predecessor.

elite dangerous download directx 11 vs normal

#ELITE DANGEROUS DOWNLOAD DIRECTX 11 VS NORMAL WINDOWS#

David Braben, founder and chief executive of Frontier Developments, has announced that space-'em-up Elite Dangerous is to drop support for 32-bit Windows installs and DirectX 10 in a future update.














Elite dangerous download directx 11 vs normal